Another possibility could be for supporting local development flows. Throughout the development of Towerborne, we struggled to find the best approach for this. Flaky backend development environments can have a real impact on content creators who need things up and running to do their work. At the same time, backend engineers need to roll out new features quickly leading to some inevitable friction. One can imagine an approach that gives people the option to use the Native AOT DLL when running the game through the Unreal editor, but interacts with a real backend when running an actual game build.
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capturePlayer(this);
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services.AddSingleton();We leveraged this existing dependency injection structure to properly set up the AOT DLL build. By defining a custom IoC container and injecting it with the concrete implementations required for offline play we were able to minimize the amount of refactoring necessary to make everything work. For the previous telemetry client example, we simply inject a no-op implementation in the serverless code.。业内人士推荐雷电模拟器官方版本下载作为进阶阅读